The Fulcrum

In general, a character utilizing The Fulcrum will want to be ignited, chilled, and shocked. Ailment immunity and avoidance cannot be used for this purpose; the player needs to be Unaffected. Options include: Freeze may be avoided, as the Fulcrum does not provide specific bonuses for it. Common sources include:

[wiki]

+20% Chance to Block Attack Damage while wielding a Staff


(140-180)% increased Physical Damage

(0-50)% of Physical Damage Converted to Fire Damage

(0-50)% of Physical Damage Converted to Cold Damage

(0-50)% of Physical Damage Converted to Lightning Damage

Elemental Ailments you inflict are Reflected to you

Elemental Damage with Hits is Lucky while you are Shocked

Damage Penetrates (8-10)% Elemental Resistances while you are Chilled

Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited


To stand at the confluence of the elements,the master must achieve perfect balance.

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Price in Leagues

Necropolis

Current:46.92Exalt

Hardcore Necropolis

Current:18.36Exalt

Standard

Current:70.11Exalt